Quercus, an ancient seer ent, will send out adventurers to fight in the camps to balance the followers of the different Gods in Guthix's name. They will set up camp in the Wilderness every seven hours, one time at each of the three locations. These camps are founded to gain an advantage for the followers of a particular God once their God returns. Wilderness Warbands is a dangerous members-only Distraction and Diversion, composed of heavily defended storage camps guarded by the followers of the different Gods, though they fight more for glory and not for the gods themselves.
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